Totorakin

Kraken Mage

Description:
Totrakin, Kraken Fire/Water Mage
Pace 6 Parry 6(1) Toughness 5(1) Charisma 0 (-4 if Bloodthirsty)
Agility d6 Smarts d12 Spirit d6 Strength d4 Vigor d4
Skills
Boating d6 Fighting d6 Swimming d6 Notice d8 Spellcasting d12
Persuasion d6
Hindrances
Dehydration Must submerge in water one hour in every 24
Branded Branded a pirate in his past. Faces capital punishment if caught again
Bloodthirsty Despises taking prisoners, -4 Charisma if known
Minor Phobia Afraid of flying footwear
Edges
Aquatic Swimming d6, swim full Swimming skill
Natural Talent Knows an extra Power (New Power edge)
Fire Mastery May use Fire trappings for known spells
Water Mastery May use Water trappings for known spells
Armor and Equipment
Item Armor Weight Notes
Leather +1 15 Covers torso, arms, legs; double weight when wet
Buckler - 8 +1 Parry
Powers
Power Trappings Range Effect
Burst Fire/Water Cone Agi vs Spellcasting, 2d10
Healing Water Touch (10 minutes) Heals 1 wound, 2 with a Raise
Bolt Fire/Water 12/24/48
Elemental Protection Fire/Water Touch
Bio:

Totorakin

Pirates of Caribdus mgtzx