House Rules

Setting Rules

These are ‘official’ Setting Rules we’ll use

  • Blood & Guts
    • Bennies may be spent on Damage rolls
  • High Adventure
    • Characters may spend a Benny to gain a one-time use of a Combat Edge. Player Characters have to meet the Rank and any Edge requirements, but can ignore Trait requirements for the one-time use. Multiple bennies can be spent in one round for multiple Edges, either for different effects or in order to meed a needed requirement to gain another Edge.
  • Critical Failures
    • When a character rolls doulbe 1’s on a Trait roll, he can’t spend a Benny – he’s stuck with the critical results.
  • No Power Points (Optional)
    • Players who create magic-using characters may opt to use the No Power Points setting rules laid out in SWD

House Rules

  • Critical Failures
    • Players come up with the results of their own critical failures (snake-eyes). The effects can be as simple or as dire as they wish (within reason); however, if their failure results in more negative effect(s) than a simple failure, they receive a Benny.
  • Savage Armoury
    • Some Equipment will use the rules listed in Savage Armoury (PDF Link). This includes some changes to weapons, armor and shields, as well as an abstract Encumbrance system.
    • See Gear

House Rules

Pirates of Caribdus mgtzx